Talk:My EQ Story/@comment-24733545-20140325124920/@comment-24756066-20140330231249

There was a whole economy based around teleporting characters across continents. Even as a shaman, one could make some coin giving out buffs for donations, or selling potions made from hard to find ingredients. The barbarian starting zone, alone, was enough to make a hardened adventurer out of  a low level character. The way people would take the time kill their naked characters in a spiral pattern to make a circle of corpses always amused me.

Let's not forget the awesomeness of being able to swim across oceans, if one fell off the ship during the time it took for the next zone to load, hoping to the in-game gods some beast from the deep wouldn't kill your character.

Once a friend showed me to the "Fire Pot Chamber", I felt like I could do anything! It changed the entire game dynamic, and was something I noticed the developers carried over into EQ2.